2025 Spring > UGRD > CS > CS 461
Computer Games Programming
Course #: CS 461
Description:
This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.
Pre Requisites:
Pre-req: CS 310
Section | Class Number | Schedule/Time | Instructor | Location | |
---|---|---|---|---|---|
01 | 8376 | TuTh 11:00 - 12:15 pm |
Durupinar Babur,Funda | Wheatley W02-0201 | |
Session:
Regular
Class Dates:
01/27/2025 - 05/14/2025
Capacity:
30
Enrolled:
0
Status:
Open
Credits:
3/3
Class Notes:
Pre Requisites:
Pre-req: CS 310
Course Attributes:
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